playstation Recruitment Process, Interview Questions & Answers

PlayStation’s interview framework includes an online coding assessment, multiple technical rounds focusing on software engineering and product knowledge, and a final behavioral session emphasizing creativity, collaboration, and passion for gaming.
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About playstation

Company Description

PlayStation, a subsidiary of Sony Interactive Entertainment, is a leading gaming and entertainment brand known for its innovative products and services. Established in 1994, the PlayStation brand has evolved through multiple console generations, including the PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, and the latest PlayStation 5. The company is recognized for its commitment to delivering high-quality gaming experiences, cutting-edge technology, and a vast library of exclusive titles.

PlayStation's work culture is characterized by collaboration, creativity, and a passion for gaming. Employees are encouraged to think outside the box, take risks, and contribute ideas that can shape the future of gaming. The company values diversity and inclusion, fostering an environment where different perspectives are celebrated. PlayStation promotes a balance between work and play, offering flexible work arrangements and engaging team-building activities. The job environment is dynamic and fast-paced, driven by innovation and a strong dedication to quality.

Software Engineer Interview Questions

Q1: What programming languages are you proficient in?

I am proficient in several programming languages, including C++, Java, and Python. I have used these languages extensively in my previous projects for game development and software engineering.

Q2: Can you describe your experience with game development?

I have worked on various game development projects, where I was responsible for coding gameplay mechanics, optimizing performance, and collaborating with designers to implement features. My most notable project was a multiplayer online game where I improved network performance by 30%.

Q3: How do you approach debugging and troubleshooting in your code?

I approach debugging by first replicating the issue and identifying the root cause. I use tools like debuggers and log analyzers to trace errors and systematically resolve them, ensuring that I document the process for future reference.

Q4: What is your experience with version control systems?

I have extensive experience using Git for version control. I regularly use branches for feature development, pull requests for code reviews, and maintain a clean commit history to facilitate collaboration with my team.

Q5: Can you discuss a time when you worked on a team project?

In my last role, I was part of a cross-functional team developing a VR game. I collaborated closely with artists and designers to ensure technical feasibility while meeting creative goals, which resulted in a successful launch that exceeded our sales targets.

Game Designer Interview Questions

Q1: What is your design philosophy when creating a game?

My design philosophy centers around the player experience. I believe in creating engaging gameplay loops, intuitive mechanics, and rich storytelling to keep players immersed and invested in the game world.

Q2: Can you describe a project where you implemented player feedback into your design?

In a previous project, we conducted player testing and received feedback about the difficulty curve. Based on this input, I adjusted the game’s tutorial and pacing, resulting in a more balanced experience that was well-received upon release.

Q3: How do you prioritize features when designing a game?

I prioritize features by assessing their impact on gameplay and player experience, as well as their feasibility within the project timeline. I collaborate with the team to ensure alignment on priorities and adjust as needed based on development progress.

Q4: What tools do you use for game design?

I use a variety of tools, including Unity for prototyping, Adobe Creative Suite for asset creation, and Trello for project management. These tools help streamline the design process and facilitate collaboration with my team.

Q5: Can you give an example of a successful game design project you worked on?

I worked on an indie game that combined puzzle-solving with narrative-driven gameplay. My design focused on creating intricate puzzles that were thematically tied to the story. The game received positive reviews for its innovative mechanics and engaging narrative.

Marketing Specialist Interview Questions

Q1: How do you approach developing a marketing strategy for a new game?

I start by conducting market research to understand the target audience, competitors, and market trends. Based on this analysis, I develop a comprehensive marketing strategy that includes branding, messaging, and promotional tactics tailored to reach our audience effectively.

Q2: What channels have you found most effective for promoting games?

Social media platforms like Twitter, Instagram, and TikTok have proven effective for reaching gamers. Additionally, I find that influencer partnerships and online communities play a crucial role in building anticipation and engagement around a game launch.

Q3: Can you describe a successful campaign you led?

I led a campaign for a game launch that included teaser trailers and a social media countdown. By leveraging influencer partnerships and targeted ads, we generated significant buzz, resulting in a 50% increase in pre-orders compared to our previous launches.

Q4: How do you measure the success of a marketing campaign?

I measure success through key performance indicators (KPIs) such as engagement rates, conversion rates, and sales figures. I also analyze feedback and sentiment from players to gauge the overall impact of the campaign.

Q5: How do you stay updated on gaming trends and marketing strategies?

I follow industry publications, attend gaming conferences, and participate in webinars to stay informed about the latest trends. Networking with other professionals in the gaming and marketing fields also helps me gain insights into effective strategies.

Quality Assurance Tester Interview Questions

Q1: What is your approach to testing a game?

My approach to testing includes developing test plans, executing various test cases, and documenting bugs comprehensively. I focus on both functional and non-functional testing to ensure the game meets quality standards.

Q2: Can you describe a challenging bug you encountered and how you resolved it?

I once encountered a critical bug that caused game crashes during specific player actions. I replicated the issue, traced it to a memory leak in the code, and collaborated with developers to implement a fix that was thoroughly tested before release.

Q3: What tools do you use for bug tracking and reporting?

I use tools like Jira for bug tracking and reporting. I find it effective for managing the testing process, assigning tasks, and ensuring that all issues are documented and communicated to the development team.

Q4: How do you prioritize bugs found during testing?

I prioritize bugs based on their severity and impact on gameplay. Critical bugs that prevent progression are addressed first, followed by major and minor issues that affect player experience. I ensure that the team is aware of high-priority items for timely resolution.

Q5: How do you ensure clear communication with developers during the testing process?

I maintain open lines of communication with developers, providing clear and detailed bug reports along with steps to reproduce. I also participate in regular stand-up meetings to discuss progress and any immediate concerns.

Customer Support Specialist Interview Questions

Q1: How do you handle difficult customer interactions?

I approach difficult interactions with empathy and patience. I listen actively to the customer’s concerns, validate their feelings, and work to find a resolution or a suitable workaround while maintaining a positive tone.

Q2: Can you provide an example of a time you turned a negative customer experience into a positive one?

A customer was frustrated due to a technical issue with their game. I took the time to walk them through troubleshooting steps, and when that didn’t resolve the issue, I offered them a complimentary in-game item as compensation. They appreciated the effort and became a loyal customer.

Q3: What tools or systems have you used for customer support?

I have experience using Zendesk for ticket management and customer communication. I also utilize CRM tools to track customer interactions and ensure follow-ups are conducted promptly.

Q4: How do you stay informed about the products and services you support?

I stay informed by regularly attending training sessions, reading product documentation, and participating in team meetings to discuss updates. This knowledge enables me to provide accurate and helpful support to customers.

Q5: What strategies do you use to improve customer satisfaction?

I focus on proactive communication, ensuring that customers are informed about known issues and updates. I also solicit feedback after interactions to identify areas for improvement and implement changes based on their suggestions.

playstation Interview Guide

Company Background and Industry Position

PlayStation is more than just a gaming console brand; it represents a cultural phenomenon within interactive entertainment. Launched under the umbrella of Sony Interactive Entertainment, PlayStation has carved out a dominant position in the console market, competing fiercely with rivals like Microsoft’s Xbox and Nintendo. Its diverse portfolio spans hardware innovation, exclusive game titles, and evolving digital services, situating PlayStation at the crossroads of technology and creativity.

Understanding PlayStation’s stature in the gaming ecosystem is crucial for aspiring candidates. The company doesn't merely produce hardware—they craft immersive user experiences. Their recruitment reflects this blend of tech prowess and artistic vision, which is why their hiring process challenges candidates to demonstrate skills beyond mere coding or design. When you aim for a role here, it’s helpful to appreciate the balance the company strikes between cutting-edge technology, player engagement, and storytelling.

How the Hiring Process Works

  1. Application and Resume Screening: PlayStation often receives thousands of applications for each open role, so their hiring teams use both automated tools and human recruiters to filter resumes. They look for relevant experience, portfolio quality, and cultural fit cues even at this stage.
  2. Initial HR Interview: This is a conversation to assess general alignment with PlayStation’s values, understanding of the role, and basic communication skills. Expect questions exploring motivations and your knowledge of the gaming industry.
  3. Technical Assessment or Assignment: Depending on the role, candidates may need to complete coding challenges, design exercises, or case studies to showcase practical skills. This step is designed to simulate real project demands rather than abstract problems.
  4. Technical Interviews: Conducted by engineers or team leads, these conversations dive deeper into your domain expertise, problem-solving approach, and teamwork capability. They can include whiteboard coding, system design discussions, or gameplay mechanics analysis.
  5. Managerial and Behavioral Interviews: Focused on your past experiences, leadership potential, and collaborative style. PlayStation values team players who can thrive in a dynamic, creative environment.
  6. Final Round and Offer: Sometimes involving senior leadership or cross-functional partners, this step is about ensuring mutual fit before extending an offer. Salary negotiations and benefits are typically handled here.

Each phase exists not just to test competence but to evaluate your fit within PlayStation’s unique culture—highly innovative, player-focused, and quality-driven. Candidates often notice that at every stage, the interviewers want to see passion for games and an understanding of player needs.

Interview Stages Explained

Initial HR Screen

The first chat with HR is less about technical skills and more about your story. Why PlayStation? What excites you about gaming? This step filters out those who lack genuine interest or don't meet baseline qualifications. It’s often a good indicator of how well you’ve researched the company and the role. If this stage feels like a casual conversation, that's intentional—it’s designed to see if you can articulate your motivations clearly.

Technical Assessment

For engineering candidates, expect a coding test aligned with the technologies PlayStation uses—like C++, Python, or even proprietary scripting languages. But here’s a twist: the tasks often mimic real-world challenges, such as optimizing game performance or debugging gameplay physics. Non-technical roles, like design or product, might get case studies or portfolio reviews instead.

This step exists to weed out candidates who can’t translate theory into practice quickly. When candidates tell me about their experience, many mention this is where stress spikes because the challenges feel "real." But that’s exactly the point—to see who can thrive in PlayStation’s fast-paced environment.

Technical Interview

This round can be intense. A panel of engineers or designers will probe deeply into your expertise. It’s not about memorizing algorithms but demonstrating logical thinking, adaptability, and communication under pressure. If you’re a programmer, whiteboard exercises often pop up here. For creatives, expect discussions about design choices or narrative impact in games you’ve worked on.

Why so much focus here? Because PlayStation needs teammates who can solve unexpected problems collaboratively and communicate ideas clearly—essential in a studio environment where cross-discipline work is the norm.

Managerial and Behavioral Interview

Here the focus shifts to you as a person. Interviewers want to understand how you handle conflict, mentor teammates, and align with company values. Expect questions about past challenges, teamwork, and how you’ve grown professionally. This stage filters for emotional intelligence and culture fit—a critical piece often overlooked by candidates.

Final Round and Offer

The final stage is part confirmation, part conversation. You get a clearer picture of the role’s expectations, team dynamics, and future opportunities. And this is where salary range and benefits are ironed out. Being prepared with market research and a clear sense of your worth can make a difference here.

Examples of Questions Candidates Report

  • “Tell me about a time you optimized a system for performance—what approach did you take?”
  • “Describe a conflicting situation within a team and how you resolved it.”
  • “How would you design a game mechanic to increase player engagement?”
  • “Write a function that detects collisions between game objects in 2D space.”
  • “What do you think makes PlayStation games unique compared to other platforms?”
  • “Explain how you stay updated with gaming trends and technology.”

These questions reflect PlayStation’s desire for depth and real-world problem-solving ability. Notice how many invite storytelling—that’s a cue to be concrete and detailed.

Eligibility Expectations

PlayStation typically looks for candidates with a solid educational background—often a degree in computer science, game design, or related fields. But more than just papers, demonstrable experience matters a lot. Portfolios, open-source contributions, or published games can tip the scales.

For technical roles, candidates should have a deep understanding of programming languages relevant to the position, and for creative roles, a strong portfolio reflecting original work is essential. The company values innovation and passion, so candidates who can show a blend of technical skill and personal projects often stand out.

Moreover, fluency in collaboration tools and agile methodologies is increasingly expected as PlayStation embraces fast iteration cycles. Candidates unfamiliar with these might struggle to keep pace.

Common Job Roles and Departments

PlayStation’s workforce is a mosaic of diverse roles, each pivotal to delivering the ultimate player experience. Here’s a snapshot:

  • Software Engineers: Focus on developing console OS features, game engines, and online infrastructure.
  • Game Designers: Craft gameplay mechanics, level design, and user interfaces.
  • Quality Assurance Analysts: Responsible for rigorous testing cycles to ensure product stability.
  • Product Managers: Align development timelines with market needs and strategize feature rollouts.
  • Art and Animation Specialists: Develop character models, environment art, and visual effects.
  • Marketing and Community Managers: Engage with player communities and shape brand messaging.

Each department’s hiring nuances vary significantly. For instance, QA interviews lean heavily on methodical problem solving and detail orientation, whereas product management rounds explore strategic thinking and communication prowess.

Compensation and Salary Perspective

RoleEstimated Salary (Annual, USD)
Software Engineer85,000 - 130,000
Game Designer70,000 - 110,000
QA Analyst50,000 - 75,000
Product Manager95,000 - 140,000
Art/Animation Specialist65,000 - 100,000
Marketing Manager75,000 - 120,000

These ranges reflect the competitive nature of the gaming industry, especially in tech hubs like San Francisco or Tokyo. PlayStation’s compensation packages often include bonuses, stock options, and generous benefits, aiming to attract and retain top talent. Candidates frequently note that salary discussions come later in the process, underscoring the company’s emphasis on mutual fit first.

Interview Difficulty Analysis

Compared to peers like Microsoft or EA, PlayStation’s interview process strikes a balance—demanding but fair. The technical rounds challenge core competencies without veering into overly academic territory, which can frustrate candidates elsewhere. That said, the expectation to understand both technology and player psychology raises the bar.

Some candidates find the multi-step, layered process draining, especially when coupled with real-world job commitments. However, this thoroughness is by design, filtering for those who can sustain focus and perform under evolving pressures typical in game development cycles.

Preparation Strategy That Works

  • Deep Dive Into PlayStation’s Ecosystem: Familiarize yourself with their hardware, flagship games, and major service offerings. Insight here shows passion beyond just seeking any tech job.
  • Practice Role-Specific Skills: For engineers, this means coding problems reflecting game development challenges. For creatives, refine your portfolio with interactive samples.
  • Mock Interviews with a Twist: Simulate not just technical questions but behavioral ones emphasizing collaboration and creativity.
  • Study Industry Trends: Show awareness of where gaming is headed—cloud gaming, VR/AR, AI in games—which impresses interviewers.
  • Prepare Questions for Interviewers: Candidates who engage interviewers with thoughtful queries about team challenges or upcoming projects stand out as genuinely interested.
  • Time Management and Rest: Given the multi-round nature, pacing yourself to avoid burnout is crucial.

Work Environment and Culture Insights

PlayStation’s culture is often described as a fusion of creative freedom and high accountability. Employees appreciate the autonomy to experiment, but it’s within a framework that demands quality and player focus. Cross-disciplinary collaboration is the norm—engineers talk to artists, marketers join design discussions, creating a dynamic workplace.

That said, the pace can get intense, especially near launch dates. Candidates often remark on the “passion fatigue” phenomenon—where the love for games fuels long hours but also risk burnout if balance isn’t maintained. The company’s leadership is increasingly aware, investing in wellness programs and flexible working policies.

Career Growth and Learning Opportunities

From what I’ve gathered, PlayStation supports continual professional development heavily. Whether it’s through internal workshops, sponsored certifications, or attending industry conferences, employees are encouraged to expand their skill sets. The fast-evolving nature of gaming technology means stagnation isn’t an option here.

Mentorship programs and cross-department projects are common, allowing individuals to explore different facets of game creation or platform development. This diversity often translates to broader career paths within the company and keeps motivation high.

Real Candidate Experience Patterns

Talking to recent candidates, a few themes emerge. Many appreciate the transparency of the HR communication, which helps reduce anxiety during the process. However, the spread-out timeline—sometimes over several weeks—can test patience.

Successful candidates often highlight the importance of cultural fit—interviewers look beyond technical skill to how you approach creativity and collaboration. Those who merely recite answers without context or passion tend to falter.

One candidate recounted being asked to analyze a game mechanic and propose improvements on the spot—this “thinking aloud” approach is common and meant to reveal spontaneity and depth of understanding.

Comparison With Other Employers

In the landscape of gaming and tech giants, PlayStation’s hiring process is somewhat unique. Unlike the algorithm-heavy rounds at Google or the product case focus at Facebook, PlayStation blends creative intuition with technical rigor. Compared to rival studios like Ubisoft or Blizzard, PlayStation’s process feels slightly more structured but equally demanding.

This hybrid approach reflects the company’s dual identity as a tech innovator and a storytelling platform. For candidates, this means preparing to wear multiple hats during interviews—technical expert, creative thinker, and passionate gamer all at once.

Expert Advice for Applicants

Here’s what I tell candidates aiming for PlayStation roles:

  • Don’t underestimate storytelling: Your ability to narrate your experiences and ideas can set you apart.
  • Be ready to demonstrate passion: PlayStation hires people who love gaming, not just coding or design.
  • Prepare for practical challenges: Brush up on role-specific technical skills but also be ready for open-ended problem solving.
  • Research beyond the role: Know the company’s products, history, and future roadmap to answer “why PlayStation?” convincingly.
  • Practice communication: You’ll often need to explain your thought process clearly and engage in collaborative problem-solving.

Frequently Asked Questions

What types of interview questions can I expect at PlayStation?

Typically, a mix of behavioral, technical, and role-specific questions. For engineers, coding and system design are common, while creatives might face portfolio reviews and design challenges.

How many recruitment rounds are there usually?

It varies by role, but most candidates go through between four to six stages, including HR screening, technical assessments, and managerial interviews.

Is prior gaming industry experience mandatory?

Not strictly, but having a background or demonstrated passion for gaming greatly improves your chances. PlayStation values candidates who understand player needs and industry trends.

What is the expected salary range for entry-level vs. senior roles?

Entry-level roles often start around $70,000, while senior positions can command upwards of $130,000, depending on specialization and location.

How should I prepare for the technical interview?

Focus on problem-solving exercises relevant to your role, practice explaining your reasoning, and review concepts specific to game development if applicable.

What is PlayStation’s company culture like?

A blend of creativity and accountability with a strong emphasis on collaboration and player obsession. The environment can be fast-paced but rewarding.

Final Perspective

Landing a job at PlayStation requires more than just technical expertise; it demands a genuine passion for gaming and a mindset that embraces creativity within rigorous development frameworks. Their hiring process reflects this by combining in-depth technical evaluations with behavioral and cultural assessments. Candidates who come prepared with practical skills, a solid understanding of the company, and a storytelling approach to interviews tend to shine.

Ultimately, PlayStation seeks team members who see games not just as products but as experiences that resonate with millions. If you can align your story with that mission, navigate the multi-layered recruitment rounds thoughtfully, and demonstrate both skill and passion, you’re well on your way to joining one of the most iconic names in the gaming world.

playstation Interview Questions and Answers

Updated 21 Feb 2026

Marketing Specialist Interview Experience

Candidate: James Patel

Experience Level: Mid-level

Applied Via: Recruitment agency

Difficulty:

Final Result: Rejected

Interview Process

3 rounds

Questions Asked

  • How do you develop marketing campaigns for new game releases?
  • Describe your experience with digital marketing tools.
  • How do you measure campaign effectiveness?
  • Behavioral: Tell me about a successful campaign you led.

Advice

Prepare to discuss specific marketing metrics and campaign outcomes relevant to the gaming industry.

Full Experience

The recruitment agency submitted my resume, and I had a phone screen, followed by a video interview and a final interview with the marketing director. The questions were detailed and focused on practical marketing experience. Although I was not selected, the process was professional and informative.

Quality Assurance Tester Interview Experience

Candidate: Sophie Nguyen

Experience Level: Entry-level

Applied Via: Campus recruitment event

Difficulty:

Final Result:

Interview Process

2 rounds

Questions Asked

  • What is your experience with bug tracking tools?
  • How do you ensure thorough testing coverage?
  • Describe a time you found a critical bug.
  • Behavioral: How do you handle repetitive tasks?

Advice

Be detail-oriented and show enthusiasm for gaming and quality assurance processes.

Full Experience

I met the PlayStation recruitment team at my university's career fair and applied on the spot. The first round was a phone interview focusing on my testing knowledge, followed by an onsite interview with practical testing scenarios. The environment was welcoming and supportive.

Product Manager Interview Experience

Candidate: David Kim

Experience Level: Senior

Applied Via: LinkedIn job posting

Difficulty: Hard

Final Result:

Interview Process

5 rounds

Questions Asked

  • How do you prioritize features in a product roadmap?
  • Describe your experience managing cross-functional teams.
  • Explain a time you had to pivot strategy based on data.
  • How do you measure success for a new game launch?
  • Behavioral: Tell me about a difficult stakeholder you managed.

Advice

Demonstrate strong leadership, strategic thinking, and data-driven decision-making skills.

Full Experience

After applying on LinkedIn, I had an initial HR screening, two rounds of product management interviews, a case study presentation, and a final cultural fit interview. The case study was intense but relevant to PlayStation's product ecosystem. The interviewers valued clear communication and strategic insight.

Game Designer Interview Experience

Candidate: Maria Lopez

Experience Level: Entry-level

Applied Via: Referral from a current employee

Difficulty:

Final Result: Rejected

Interview Process

4 rounds

Questions Asked

  • How do you balance game mechanics to keep players engaged?
  • Describe a game you designed or contributed to.
  • Pitch a new game concept for PlayStation.
  • How do you incorporate player feedback into design iterations?
  • Behavioral: Describe a time you handled conflicting feedback.

Advice

Have a strong portfolio and be prepared to discuss your design philosophy and player engagement strategies.

Full Experience

The process started with a phone interview, then a design challenge submission, followed by two rounds of interviews with senior designers and producers. The design challenge was time-consuming and required creativity and technical understanding. Although I didn't get the role, the feedback was constructive.

Software Engineer Interview Experience

Candidate: Alex Johnson

Experience Level: Mid-level

Applied Via: Online application via company website

Difficulty:

Final Result:

Interview Process

3 rounds

Questions Asked

  • Explain the difference between stack and heap memory.
  • Describe a challenging bug you fixed in a game engine.
  • Write a function to detect cycles in a graph.
  • How do you optimize rendering performance?
  • Behavioral: Tell me about a time you worked in a team under pressure.

Advice

Brush up on data structures and algorithms, and be ready to discuss your past projects in detail.

Full Experience

I applied through the PlayStation careers page and was invited for a phone screen with HR, followed by a technical coding interview, and finally an onsite panel interview. The technical rounds focused heavily on algorithms and system design relevant to game development. The team was friendly and gave me a chance to ask questions about their current projects.

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Frequently Asked Questions in playstation

Have a question about the hiring process, company policies, or work environment? Ask the community or browse existing questions here.

Common Interview Questions in playstation

Q: A man has a wolf, a goat, and a cabbage. He must cross a river with the two animals and the cabbage. There is a small rowing-boat, in which he can take only one thing with him at a time. If, however, the wolf and the goat are left alone, the wolf will eat the goat. If the goat and the cabbage are left alone, the goat will eat the cabbage. How can the man get across the river with the two animals and the cabbage?

Q: A hare and a tortoise have a race along a circle of 100 yards diameter. The tortoise goes in one directionand the hare in the other. The hare starts after the tortoise has covered 1/5 of its distance and that too leisurely.The hare and tortoise meet when the hare has covered only 1/8 of the distance. By what factor should the hareincrease its speed so as to tie the race?

Q: A rich merchant had collected many gold coins. He did not want anybody to know about them. One day his wife asked, "How many gold coins do we have?" After pausing a moment, he replied, "Well! If I divide the coins into two unequal numbers, then 32 times the difference between the two numbers equals the difference between the squares of the two numbers."The wife looked puzzled. Can you help the merchant's wife by finding out how many gold coins they have?

Q: 9 cards are there. You have to arrange them in a 3*3 matrix. Cards are of 4 colors. They are red, yellow, blue and green. Conditions for arrangement: one red card must be in first row or second row. 2 green cards should be in 3rd column. Yellow cards must be in the 3 corners only. Two blue cards must be in the 2nd row. At least one green card in each row.

Q: A rich man died. In his will, he has divided his gold coins among his 5 sons, 5 daughters and a manager. According to his will: First give one coin to manager. 1/5th of the remaining to the elder son.Now give one coin to the manager and 1/5th of the remaining to second son and so on..... After giving coins to 5th son, divided the remaining coins among five daughters equally.All should get full coins. Find the minimum number of coins he has?

Q: Consider a pile of Diamonds on a table. A thief enters and steals 1/2 of the total quantity and then again 2 extra from the remaining. After some time a second thief enters and steals 1/2 of the remaining+2. Then 3rd thief enters and steals 1/2 of the remaining+2. Then 4th thief enters and steals 1/2 of the remaining+2. When the 5th one enters he finds 1 diamond on the table. Find out the total no. of diamonds originally on the table before the 1st thief entered.

Q: There are two balls touching each other circumferencically. The radius of the big ball is 4 times the diameter of the small all. The outer small ball rotates in anticlockwise direction circumferencically over the bigger one at the rate of 16 rev/sec. The bigger wheel also rotates anticlockwise at N rev/sec. What is 'N' for the horizontal line from the centre of small wheel always is horizontal.

Q: There are 3 clans in an island - The Arcs who never lie, the Dons who always lie and the Slons who lie alternately with the truth. Once a tourist meets 2 guides who stress that the other is a Slon. They proceed on a tour and see a sports meet. The first guide says that the prizes have been won in the order Don, Arc, Slon. The other says that, the order is Slon, Don, Arc. (the order need not be exact). To which clan did each of the guides and the players belong? ...

Q: 36 people {a1, a2, ..., a36} meet and shake hands in a circular fashion. In other words, there are totally 36 handshakes involving the pairs, {a1, a2}, {a2, a3}, ..., {a35, a36}, {a36, a1}. Then size of the smallest set of people such that the res...

Q: A light bulb is hanging in a room. Outside of the room there are three switches, of which only one is connected to the lamp. In the starting situation, all switches are 'off' and the bulb is not lit. If it is allowed to check in the room only once.How would you know which is the switch?

Q: At 6?o a clock ticks 6 times.The time between first and last ticks is 30 seconds.How long does it tick at 12?o clock?2.A hotel has 10 storey. Which floor is above the floor below the floor, below the floor above the floor, below the floor above the fifth.

Q: A long, long time ago, two Egyptian camel drivers were fighting for the hand of the daughter of the sheik of Abbudzjabbu. The sheik, who liked neither of these men to become the future husband of his daughter, came up with a clever plan: a race would dete

Q: There are 7 letters A,B,C,D,E,F,GAll are assigned some numbers from 1,2 to 7.B is in the middle if arranged as per the numbers.A is greater than G same as F is less than C.G comes earlier than E.Which is the fourth letter

Q: In a Park, N persons stand on the circumference of a circle at distinct points. Each possible pair of persons, not standing next to each other, sings a two-minute song ? one pair immediately after the other. If the total time taken for singing is 28 minutes, what is N?

Q: If I walk with 30 miles/hr i reach 1 hour before and if i walk with 20 miles/hr i reach 1 hour late. Find the distance between 2 points and the exact time of reaching destination is 11 am then find the speed with which it walks.

Q: There are four dogs/ants/people at four corners of a square of unit distance. At the same instant all of them start running with unit speed towards the person on their clockwise direction and will always run towards that target. How long does it take for them to meet and where?

Q: Given a collection of points P in the plane , a 1-set is a point in P that can be separated from the rest by a line, .i.e the point lies on one side of the line while the others lie on the other side. The number of 1-sets of P is denoted by n1(P)....

Q: Consider a series in which 8 teams are participating. each team plays twice with all other teams. 4 of them will go to the semi final. How many matches should a team win, so that it will ensure that it will go to semi finals.?

Q: In a country where everyone wants a boy, each family continues having babies till they have a boy. After some time, what is the proportion of boys to girls in the country? (Assuming probability of having a boy or a girl is the same)

Q: A family X went for a vacation. Unfortunately it rained for 13 days when they were there. But whenever it rained in the mornings, they had clear afternoons and vice versa. In all they enjoyed 11 mornings and 12 afternoons. How many days did they stay there totally?

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