About virtuos
Company Description
Virtuos is a globally recognized game development company specializing in creating high-quality content for the gaming industry. Founded in 2004, Virtuos has established itself as a leader in providing game development services, including art production, game development, and quality assurance. The company prides itself on its collaborative work culture, where creativity, innovation, and teamwork are highly valued. With a diverse team of talented professionals across various disciplines, Virtuos fosters an inclusive environment that encourages continuous learning and personal growth. The job environment is dynamic, with a strong emphasis on meeting project deadlines while maintaining a healthy work-life balance. Employees are motivated to push the boundaries of creativity and technology, making Virtuos an exciting place to build a career in the gaming industry.
Game Developer Interview Questions
Q1: Can you describe your experience with game development frameworks and engines?
I have worked extensively with Unity and Unreal Engine, utilizing their features to create immersive gameplay experiences. In my previous projects, I developed gameplay mechanics, AI behaviors, and optimized performance for various platforms.
Q2: How do you approach debugging and troubleshooting in game development?
I start by reproducing the issue and then use debugging tools to trace the problem. I prioritize fixing critical bugs first and ensure to document the process for future reference.
Q3: What is your experience with version control systems?
I am proficient in using Git for version control, allowing for efficient collaboration with team members. I understand branching, merging, and resolving conflicts to maintain a clean codebase.
Q4: How do you stay updated with the latest trends in game development?
I regularly follow industry blogs, participate in online forums, and attend game development conferences to stay informed about new technologies and best practices.
Q5: Can you describe a challenging project you worked on and how you overcame obstacles?
In one project, we faced performance issues on lower-end devices. I analyzed the code and optimized the asset pipeline, which improved frame rates significantly while maintaining visual quality.
3D Environment Artist Interview Questions
Q1: What software are you proficient in for creating 3D environments?
I am proficient in Autodesk Maya, Blender, and Substance Painter, which I use for modeling, texturing, and creating realistic environments.
Q2: How do you approach creating environments that enhance gameplay?
I focus on understanding the gameplay mechanics and narrative to create environments that support player interaction and storytelling, ensuring that the design aligns with the game’s vision.
Q3: Can you explain your process for optimizing 3D models for performance?
I use techniques such as LOD (Level of Detail), proper UV mapping, and texture atlasing, ensuring that models are efficient without sacrificing visual fidelity.
Q4: How do you incorporate feedback from team members into your designs?
I actively seek feedback during the design process and am open to suggestions. I iterate on my designs based on constructive criticism to improve the final output.
Q5: Can you provide an example of a project where you successfully collaborated with other disciplines?
In a recent project, I worked closely with game designers and animators to ensure that the environment complemented character movements, leading to a more cohesive gameplay experience.
Animator Interview Questions
Q1: What animation software do you have experience with?
I have experience using Maya and Blender for character and object animation, as well as Adobe After Effects for motion graphics.
Q2: Can you walk us through your animation process?
I start by studying the character's movements and gestures, creating rough keyframes, then refining the animation with in-betweens and finally polishing it with attention to details like timing and weight.
Q3: How do you ensure animations align with game mechanics?
I collaborate closely with game designers to understand gameplay requirements, ensuring that animations are responsive and enhance the player experience.
Q4: What techniques do you use to create realistic character animations?
I study reference footage and utilize principles of animation such as easing, anticipation, and follow-through to create lifelike movements that convey emotion.
Q5: Can you share a challenging animation project and how you approached it?
I worked on a project requiring complex character interactions. I broke down the animations into smaller actions and tested them iteratively to ensure fluidity and responsiveness.
Technical Artist Interview Questions
Q1: What are the primary responsibilities of a technical artist in a game development team?
A technical artist bridges the gap between art and programming, ensuring assets are optimized for performance, creating shaders, and troubleshooting technical issues within the art pipeline.
Q2: How do you approach shader development?
I start by understanding the visual requirements of the game. I use tools like Shader Graph in Unity or HLSL in Unreal Engine to create shaders that meet those needs while keeping performance in mind.
Q3: Can you explain your experience with asset optimization techniques?
I employ techniques such as reducing polygon counts, using texture atlases, and implementing LODs to ensure that assets maintain quality while being optimized for performance.
Q4: How do you handle communication between artists and programmers?
I facilitate regular meetings and create documentation to ensure both teams understand technical constraints and artistic goals, fostering collaboration.
Q5: What tools do you use for profiling and performance analysis?
I use tools like Unreal Insights and Unity Profiler to analyze performance bottlenecks and provide actionable feedback to improve the game’s efficiency.
Gameplay Designer Interview Questions
Q1: What is your approach to designing compelling gameplay mechanics?
I focus on player engagement and balance, utilizing playtesting to iterate and refine mechanics based on user feedback and ensuring they align with the overall game design.
Q2: Can you describe a successful game design project you led?
I led the design of a puzzle game where I implemented unique mechanics that encouraged strategic thinking, resulting in high player retention and positive reviews.
Q3: How do you incorporate player feedback into your designs?
I actively seek player feedback during playtests and surveys, using data to identify areas for improvement and making iterative changes to enhance the overall experience.
Q4: How do you balance creativity with technical constraints?
I collaborate with technical artists and programmers to understand limitations while brainstorming innovative solutions that stay within those boundaries.
Q5: What game design principles do you prioritize in your work?
I prioritize clarity, engagement, and progression, ensuring that players understand objectives, stay motivated, and experience a sense of growth throughout the game.
Level Designer Interview Questions
Q1: What is your design process for creating levels in a game?
I start with conceptual sketches and flow diagrams, then build a prototype in the engine, iterating based on testing and feedback to ensure a fun player experience.
Q2: How do you ensure levels are balanced and challenging?
I analyze player feedback and gameplay metrics to adjust difficulty, pacing, and challenges, ensuring that players are engaged without feeling overwhelmed.
Q3: Can you provide an example of a challenging level design project you worked on?
I designed a multi-path level for a platformer, where I implemented branching paths with varying difficulty, ensuring that each was rewarding in terms of gameplay and exploration.
Q4: How do you integrate storytelling within levels?
I use environmental storytelling techniques by placing clues, visual cues, and context within the level design to convey the narrative without explicit dialogue.
Q5: What tools do you use for level design?
I primarily use Unity and Unreal Engine, along with level design-specific tools like Tiled and ProBuilder for rapid prototyping and layout planning.
Producer Interview Questions
Q1: What experience do you have in project management within game development?
I have over five years of experience managing game development projects, overseeing timelines, budgets, and team collaboration to ensure successful project delivery.
Q2: How do you handle project scope changes?
I assess the impact of changes on timelines and resources, communicate with stakeholders, and adjust project plans accordingly to accommodate necessary changes without compromising quality.
Q3: Can you describe your approach to risk management in projects?
I proactively identify potential risks, create mitigation strategies, and maintain open communication with the team to address issues as they arise, ensuring projects stay on track.
Q4: How do you foster collaboration among team members?
I promote a culture of open communication, regular check-ins, and team-building activities, ensuring that everyone feels valued and contributes to the project's success.
Q5: What tools do you use for project tracking and management?
I use tools like Jira for task management, Trello for visual organization, and Confluence for documentation, ensuring transparency and accountability within the team.
Senior Producer Interview Questions
Q1: What distinguishes your approach as a Senior Producer compared to a regular Producer?
As a Senior Producer, I take a more strategic role, guiding project vision, mentoring team members, and ensuring alignment with company goals while managing multiple projects simultaneously.
Q2: How do you prioritize tasks across different teams?
I work closely with department leads to assess project needs and resource availability, using data-driven decision-making to prioritize tasks that align with our strategic objectives.
Q3: Can you share an experience where you successfully resolved a conflict within a team?
I facilitated a mediation session between two departments with conflicting priorities, allowing them to communicate their concerns and collaboratively find a solution that satisfied both parties.
Q4: How do you manage stakeholder expectations?
I maintain transparent communication with stakeholders, providing regular updates on project status and any challenges encountered, ensuring they are well-informed and involved in the decision-making process.
Q5: What metrics do you use to evaluate project success?
I focus on metrics like on-time delivery, budget adherence, team satisfaction, and player engagement post-launch to evaluate the overall success of a project.
QA Tester Interview Questions
Q1: What is your testing process for ensuring game quality?
I follow a systematic approach, including test planning, execution of test cases, bug reporting, and regression testing to ensure all aspects of the game function as intended.
Q2: How do you prioritize testing tasks?
I prioritize tasks based on the game's key functionalities, user impact, and severity of defects, focusing on critical areas that can affect player experience.
Q3: Can you describe a particularly challenging bug you found and how you reported it?
I discovered a severe memory leak that caused crashes during gameplay. I documented the steps to reproduce it, provided logs, and collaborated with developers to ensure it was resolved before release.
Q4: How do you approach testing for different platforms?
I adapt my testing strategies based on platform-specific requirements, ensuring that performance, controls, and user experience are optimized for each platform.
Q5: What tools do you use for bug tracking and test management?
I utilize tools like JIRA for bug tracking, TestRail for test case management, and various automation tools for repetitive testing tasks.
Art Director Interview Questions
Q1: What is your vision for the role of an Art Director in a game development team?
The Art Director guides the visual direction of the game, ensuring cohesion across artistic elements while collaborating with other departments to meet the game's narrative and gameplay goals.
Q2: How do you evaluate and provide feedback to artists on your team?
I hold regular review sessions, offering constructive feedback that focuses on strengths and areas for improvement while encouraging open dialogue to foster artistic growth.
Q3: Can you describe a project where you successfully led a team of artists?
I led the art team for a fantasy RPG, establishing a clear visual style and workflow that resulted in stunning artwork while maintaining project timelines and budget constraints.
Q4: How do you stay updated with the latest trends in game art?
I regularly attend industry conferences, participate in online communities, and review emerging technologies and artistic styles to keep our projects innovative and relevant.
Q5: What tools and software do you prefer for managing art production?
I prefer using tools like Adobe Creative Suite, Unity, and Unreal Engine for production, alongside project management tools like Trello to track progress and ensure alignment.
Concept Artist Interview Questions
Q1: What is your approach to creating concept art for a game?
I begin with research and brainstorming to develop ideas, followed by sketching and refining concepts based on feedback, ensuring they align with the game’s vision and style.
Q2: How do you handle feedback on your concept art?
I welcome constructive criticism and view it as an opportunity for growth. I iterate on my designs based on feedback, ensuring the final product meets the project's needs.
Q3: Can you share a project where your concept art played a crucial role?
In a recent project, my concept art helped establish the visual direction for a sci-fi game, influencing character design and environment aesthetics that set the tone for the entire game.
Q4: What tools do you use for creating concept art?
I primarily use Adobe Photoshop for digital painting, along with sketching tools like Procreate for initial ideas and concepts.
Q5: How do you balance creativity with the needs of the development team?
I maintain open communication with designers and directors to ensure that my concepts are not only visually appealing but also feasible within the game’s technical constraints.
R&D Engineer Interview Questions
Q1: What is your experience with researching new technologies in game development?
I have a background in exploring emerging technologies like AR/VR and AI, conducting feasibility studies and prototypes to assess their potential applications in game development.
Q2: How do you approach problem-solving in R&D?
I start by defining the problem, conducting thorough research, brainstorming potential solutions, and developing prototypes to test the feasibility of those ideas.
Q3: Can you provide an example of a successful R&D project you led?
I led a project where we explored using machine learning to enhance NPC behaviors, resulting in more dynamic and responsive characters that improved player engagement.
Q4: How do you keep up with industry trends and advancements?
I follow industry publications, attend conferences and webinars, and engage in online communities to stay informed about the latest technologies and methodologies in game development.
Q5: What tools do you use for prototyping and testing new ideas?
I utilize Unity and Unreal Engine for rapid prototyping, along with programming languages like Python for algorithm development and testing.
Technical Designer Interview Questions
Q1: What is the role of a technical designer in game development?
A technical designer creates and implements gameplay mechanics, ensuring they are functional and align with the artistic vision while collaborating closely with artists and engineers.
Q2: How do you ensure that gameplay mechanics are both engaging and feasible?
I prototype mechanics in the game engine and conduct playtests to refine them based on player feedback and technical limitations, ensuring a balance between creativity and practicality.
Q3: Can you describe a project where you successfully implemented a new gameplay feature?
I implemented a dynamic weather system that affected gameplay, collaborating with artists and programmers to ensure it enhanced realism without impacting performance.
Q4: What tools do you use for scripting and implementing gameplay mechanics?
I use visual scripting tools like Blueprints in Unreal Engine and C# in Unity, alongside collaboration with programmers for more complex functionality.
Q5: How do you approach documentation for the systems you design?
I create clear and comprehensive documentation that outlines the mechanics, intended use, and any technical considerations, ensuring that all team members can understand and implement them.
UI/UX Designer Interview Questions
Q1: What is your design process for creating user interfaces in games?
I start with user research to understand player needs, create wireframes and prototypes, and iterate based on feedback to ensure the interface is intuitive and enhances the gameplay experience.
Q2: How do you ensure that your designs are accessible to all players?
I follow accessibility guidelines, utilizing color contrast, font size, and alternative inputs, and conduct user testing with diverse groups to gather feedback on usability.
Q3: Can you share an example of a successful UI project you worked on?
I designed the UI for an RPG, focusing on a clean layout that provided quick access to inventory and quest logs, which received positive feedback for its intuitiveness.
Q4: What tools do you use for UI/UX design and prototyping?
I primarily use Figma for wireframing and prototyping, along with Adobe XD for visual design, and collaborate closely with developers to ensure seamless implementation.
Q5: How do you handle feedback on your designs?
I actively seek feedback throughout the design process, using it to make informed adjustments and ensuring that the final product meets both user expectations and project goals.
Project Manager Interview Questions
Q1: What experience do you have managing game development projects?
I have over six years of experience managing diverse game projects, coordinating teams, and ensuring timely delivery while maintaining quality standards.
Q2: How do you handle project timelines and deadlines?
I set realistic timelines based on team capacity and project scope, regularly monitoring progress and adjusting schedules as needed to accommodate any delays.
Q3: Can you describe a time when you had to manage a project crisis?
During a project, we faced unexpected resource shortages. I quickly reassessed team roles, redistributed tasks, and communicated with stakeholders to realign expectations, ultimately keeping the project on track.
Q4: How do you facilitate communication within your team?
I hold regular meetings and use project management tools like Asana or Jira to ensure everyone is aligned, while also encouraging an open-door policy for any urgent issues.
Q5: What metrics do you use to measure project success?
I track metrics such as on-time delivery, budget adherence, team satisfaction, and player feedback post-launch to evaluate the overall success of the project.
Business Development Manager Interview Questions
Q1: What experience do you have in business development within the gaming industry?
I have over five years of experience in business development, focusing on building partnerships, identifying new market opportunities, and driving revenue growth in the gaming sector.
Q2: How do you identify and pursue new business opportunities?
I analyze market trends, attend industry conferences, and network with potential partners to identify opportunities, then develop targeted strategies to approach and engage with them.
Q3: Can you describe a successful partnership you established in a previous role?
I secured a partnership with a major publisher that resulted in co-development of a title, significantly increasing our visibility and access to new resources, which bolstered our market presence.
Q4: How do you approach negotiations with potential partners?
I prepare thoroughly by understanding both parties' needs, establish clear objectives, and foster an atmosphere of collaboration to reach mutually beneficial agreements.
Q5: What strategies do you use to track and measure the success of business initiatives?
I establish KPIs such as revenue growth, partnership engagement levels, and project milestones to track success, adjusting strategies as needed based on performance data.
Marketing Specialist Interview Questions
Q1: What experience do you have in marketing for the gaming industry?
I have three years of experience in marketing, specifically focusing on social media campaigns, influencer partnerships, and community engagement for various game titles.
Q2: How do you develop a marketing strategy for a new game?
I conduct market research to identify target audiences, analyze competitors, and create a comprehensive marketing plan that includes digital campaigns, PR, and community outreach.
Q3: Can you provide an example of a successful marketing campaign you executed?
I led a social media campaign for a game launch, utilizing targeted ads and influencer collaborations, which resulted in a 50% increase in pre-orders and significant online engagement.
Q4: How do you measure the effectiveness of your marketing efforts?
I use analytics tools to track metrics such as website traffic, conversion rates, and social media engagement, allowing me to assess campaign performance and refine strategies accordingly.
Q5: What tools do you use for marketing and analytics?
I utilize tools like Google Analytics for tracking performance, Hootsuite for social media management, and Mailchimp for email marketing campaigns.
HR Specialist Interview Questions
Q1: What experience do you have in human resources within the gaming industry?
I have over four years of experience in HR, focusing on recruitment, employee engagement, and performance management in a fast-paced gaming environment.
Q2: How do you handle recruitment for specialized roles in game development?
I utilize targeted job boards, industry events, and networking to attract candidates, and I focus on assessing both technical skills and cultural fit during the interview process.
Q3: Can you describe a successful employee engagement initiative you implemented?
I introduced a mentorship program that paired junior employees with experienced mentors, which increased retention rates and improved team collaboration across departments.
Q4: How do you approach performance management within your organization?
I implement regular feedback sessions and structured performance reviews, ensuring clear communication of expectations and providing opportunities for professional development.
Q5: What tools do you use for HR management and tracking?
I use HR software like BambooHR for tracking employee data and performance, alongside tools like Slack for internal communication and collaboration.
IT Support Engineer Interview Questions
Q1: What experience do you have in IT support within a gaming or creative environment?
I have over three years of experience providing IT support in a gaming studio, troubleshooting hardware and software issues, and ensuring optimal performance of development tools.
Q2: How do you prioritize support tickets and manage your workload?
I assess the urgency and impact of each ticket, prioritizing critical issues that affect productivity while maintaining communication with users regarding expected resolution times.
Q3: Can you describe a challenging technical issue you resolved?
I resolved a significant network outage that affected the entire studio by quickly diagnosing the issue, collaborating with the network team, and restoring connectivity within hours.
Q4: How do you stay updated with the latest technology trends and tools?
I regularly participate in online courses, attend industry webinars, and follow tech publications to stay informed about emerging technologies and best practices in IT support.
Q5: What tools do you use for IT support and management?
I use ticketing systems like Zendesk for tracking support requests, along with remote desktop tools like TeamViewer for troubleshooting issues directly on user machines.
Data Analyst Interview Questions
Q1: What experience do you have in data analysis within the gaming industry?
I have over three years of experience analyzing player data, user engagement metrics, and game performance to inform decision-making and improve player experiences.
Q2: How do you approach data collection and analysis for game performance?
I utilize analytics tools to gather data, clean and preprocess it, and then apply statistical methods to draw insights that inform design and marketing strategies.
Q3: Can you describe a project where your analysis influenced game development?
I analyzed player behavior data to identify drop-off points in a game, providing actionable insights to the design team that led to adjustments that improved player retention by 30%.
Q4: What tools do you use for data analysis and visualization?
I primarily use SQL for data extraction, Python for analysis, and tools like Tableau for data visualization, enabling clear communication of insights to stakeholders.
Q5: How do you ensure the accuracy and integrity of your data?
I implement validation checks during data collection and regularly audit datasets to identify and correct inconsistencies, ensuring reliable analysis results.
virtuos Interview Questions and Answers
Updated 21 Feb 2026Technical Artist Interview Experience
Candidate: Emma T.
Experience Level: Mid-level
Applied Via: Glassdoor
Difficulty:
Final Result:
Interview Process
2
Questions Asked
- How do you bridge the gap between artists and programmers?
- Describe your experience with shader programming.
- What tools do you use for asset pipeline automation?
- Can you troubleshoot performance issues related to art assets?
Advice
Be prepared to discuss both artistic and technical aspects of game development and provide examples of problem-solving.
Full Experience
I applied via Glassdoor and had two rounds: a technical interview and a practical test involving shader creation and pipeline optimization. The interviewers were knowledgeable and gave me scenarios to solve on the spot. I received an offer within a week.
Quality Assurance Tester Interview Experience
Candidate: David L.
Experience Level: Entry-level
Applied Via: Job Fair
Difficulty: Easy
Final Result:
Interview Process
1
Questions Asked
- What experience do you have with bug tracking software?
- How do you prioritize test cases?
- Can you explain the difference between functional and non-functional testing?
Advice
Demonstrate attention to detail and basic knowledge of QA processes and tools.
Full Experience
I met a recruiter at a job fair and was invited for a single interview. The questions were straightforward, focusing on my understanding of QA principles and eagerness to learn. The team was welcoming and offered me the role on the spot.
Project Manager Interview Experience
Candidate: Clara S.
Experience Level: Mid-level
Applied Via: Referral
Difficulty:
Final Result:
Interview Process
2
Questions Asked
- How do you manage cross-functional teams in game development?
- Describe your experience with Agile methodologies.
- How do you handle project delays and stakeholder communication?
- What tools do you use for project tracking and reporting?
Advice
Highlight your experience managing creative teams and your familiarity with Agile and project management tools.
Full Experience
I was referred by a former colleague and had two interviews: one with HR and another with the development leads. They focused on my leadership style and ability to manage timelines in a creative environment. The interviewers were supportive and interested in my past project successes.
Game Developer Interview Experience
Candidate: Brian K.
Experience Level: Senior
Applied Via: Company Website
Difficulty: Hard
Final Result: Rejected
Interview Process
3
Questions Asked
- Explain your experience with C++ and Unreal Engine.
- Describe a challenging bug you fixed in a previous project.
- How do you approach game performance optimization?
- What design patterns do you use in game development?
- Can you walk us through a game feature you developed from concept to deployment?
Advice
Brush up on coding challenges and be ready to discuss complex technical problems in detail. Practical tests are demanding.
Full Experience
The process started with an online coding test, which was quite challenging. The second round was a technical interview with senior developers, and the final round was a panel interview focusing on system design and problem-solving. Despite my experience, I struggled with some of the coding challenges and was not selected.
3D Artist Interview Experience
Candidate: Alice M.
Experience Level: Mid-level
Applied Via: LinkedIn
Difficulty:
Final Result:
Interview Process
2
Questions Asked
- Describe your experience with 3D modeling software like Maya or Blender.
- How do you optimize 3D assets for game engines?
- Can you provide examples of past projects where you contributed to game art?
- How do you handle feedback and revisions in a fast-paced environment?
Advice
Prepare a strong portfolio showcasing your 3D art skills and be ready to discuss technical details and optimization techniques.
Full Experience
I applied through LinkedIn and was invited for an initial video interview focusing on my portfolio and technical skills. The second round was a practical test where I had to create and optimize a 3D asset within a limited time. The team was friendly and provided constructive feedback throughout. I was offered the position shortly after.
Frequently Asked Questions in virtuos
Have a question about the hiring process, company policies, or work environment? Ask the community or browse existing questions here.
Common Interview Questions in virtuos
Q: Suppose a newly-born pair of rabbits, one male, one female, are put in a field. Rabbits are able to mate at the age of one month so that at the end of its second month a female can produce another pair of rabbits. Suppose that our rabbits never die and that the female always produces one new pair (one male, one female) every month from the second month on.
Q: Consider a pile of Diamonds on a table. A thief enters and steals 1/2 of the total quantity and then again 2 extra from the remaining. After some time a second thief enters and steals 1/2 of the remaining+2. Then 3rd thief enters and steals 1/2 of the remaining+2. Then 4th thief enters and steals 1/2 of the remaining+2. When the 5th one enters he finds 1 diamond on the table. Find out the total no. of diamonds originally on the table before the 1st thief entered.
Q: 3 policemen and 3 thieves had to cross a river using a small boat. Only two can use the boat for a trip. All the 3 policemen and only 1 thief knew to ride the boat. If 2 thieves and 1 policeman were left behind they would kill him. But none of them escaped from the policemen. How would they be able to cross the river?
Q: 36 people {a1, a2, ..., a36} meet and shake hands in a circular fashion. In other words, there are totally 36 handshakes involving the pairs, {a1, a2}, {a2, a3}, ..., {a35, a36}, {a36, a1}. Then size of the smallest set of people such that the res...
Q: The citizens of planet nigiet are 8 fingered and have thus developed their decimal system in base 8. A certain street in nigiet contains 1000 (in base 8) buildings numbered 1 to 1000. How many 3s are used in numbering these buildings?
Q: A light bulb is hanging in a room. Outside of the room there are three switches, of which only one is connected to the lamp. In the starting situation, all switches are 'off' and the bulb is not lit. If it is allowed to check in the room only once.How would you know which is the switch?
Q: There are 3 sticks placed at right angles to each other and a sphere is placed between the sticks . Now another sphere is placed in the gap between the sticks and Larger sphere . Find the radius of smaller sphere in terms of radius of larger sphere.
Q: A long, long time ago, two Egyptian camel drivers were fighting for the hand of the daughter of the sheik of Abbudzjabbu. The sheik, who liked neither of these men to become the future husband of his daughter, came up with a clever plan: a race would dete
Q: Tom has three boxes with fruits in his barn: one box with apples, one box with pears, and one box with both apples and pears. The boxes have labels that describe the contents, but none of these labels is on the right box. How can Tom, by taking only one p
Q: Give two dice - one is a standard dice, the other is blank (nothing painted on any of the faces). The problem is to paint the blank dice in such a manner so that when you roll both of them together, the sum of both the faces should lie between 1 and 12. Numbers from 1-12 (both inclusive) equally likely.
Q: If I walk with 30 miles/hr i reach 1 hour before and if i walk with 20 miles/hr i reach 1 hour late. Find the distance between 2 points and the exact time of reaching destination is 11 am then find the speed with which it walks.
Q: Given a collection of points P in the plane , a 1-set is a point in P that can be separated from the rest by a line, .i.e the point lies on one side of the line while the others lie on the other side. The number of 1-sets of P is denoted by n1(P)....
Q: Jack and his wife went to a party where four other married couples were present. Every person shook hands with everyone he or she was not acquainted with. When the handshaking was over, Jack asked everyone, including his own wife, how many hands they shook?
Q: An escalator is descending at constant speed. A walks down and takes 50 steps to reach the bottom. B runs down and takes 90 steps in the same time as A takes 10 steps. How many steps are visible when the escalator is not operating.Â
Q: A family X went for a vacation. Unfortunately it rained for 13 days when they were there. But whenever it rained in the mornings, they had clear afternoons and vice versa. In all they enjoyed 11 mornings and 12 afternoons. How many days did they stay there totally?
Q: A man driving the car at twice the speed of auto one day he was driven car for 10 min. and car is failed. he left the car and took auto to go to the office .he spent 30 min. in the auto. what will be the time take by car to go office?
Q: Joe started from Bombay towards Pune and her friend julie in opposite direction. they met at a point . distance traveled by joe was 1.8 miles more than that of julie.after spending some both started there way. joe reaches in 2 hours while julie in 3.5 hours.Assuming both were traveling with constant speed. What is the distance between the two cities.
Q: Motorboat A leaves shore P as B leaves Q; they move across the lake at a constant speed. They meet first time 600 yards from P. Each returns from the opposite shore without halting, and they meet 200 yards from. How long is the lake?
Q: In mathematics country 1,2,3,4....,8,9 are nine cities. Cities which form a no. that is divisible by 3 are connected by air planes. (e.g. cities 1 & 2 form no. 12 which divisible by 3 then 1 is connected to city 2). Find the total no. of ways you can go to 8 if you are allowed to break the journeys.
Q: Four persons have to cross the bridge they are having one torch light. Four persons take 1,2,5,10 minutes respectively, when two persons are going they will take the time of the slowest person. What is the time taken to cross by all of them.