Scripts All Other Interview Questions and Answers
The difference is the amount of information the PC’s processor
can handle at any precise moment. While a computer designed
for a 64-bit operating system has vastly more potential
computing power, it requires fundamental changes to the way
its software is designed.
There are also some significant mathematical limits to the two
different types of processor. A 32-bit processor can only work
with a maximum of 4GB of memory, and this is usually limited
to 2GB for any one program. A 64-bit processor could
theoretically work with 17 billion GB of memory.
URL — Universal resource Locater
URI — Unifor resource identifier
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Apache Ant
•Ant doesn’t have formal conventions like a common project
directory structure or default behavior. You have to tell
Ant exactly where to find the source and where to put the
output. Informal conventions have emerged over time, but
they haven’t been codified into the product.
•Ant is procedural. You have to tell Ant exactly what to do
and when to do it. You have to tell it to compile, then
copy, then compress.
•Ant doesn’t have a lifecycle. You have to define goals and
goal dependencies. You have to attach a sequence of tasks
to each goal manually.
Apache Maven
•Maven has conventions. It knows where your source code is
because you followed the convention. Maven’s Compiler
plugin put the bytecode in target/classes, and it produces
a JAR file in target.
•Maven is declarative. All you had to do was create a
pom.xml file and put your source in the default directory.
Maven took care of the rest.
•Maven has a lifecycle which was invoked when you executed
mvn install. This command told Maven to execute a series of
sequential lifecycle phases until it reached the install
lifecycle phase. As a side-effect of this journey through
the lifecycle, Maven executed a number of default plugin
goals which did things like compile and create a JAR.
The URLLoader Class is responsible for loading all textual
content and that include in addition to regular text files,
XML, HTML, and CSS.
When events happen to an object on the display list (an
object displayed on the screen), all the objects that
contain the object are notified of the event and notify
their event listeners in turn. This process starts with the
Stage and proceeds through the display list to the actual
object where the event occurred, and then proceeds back to
the Stage again. This process is known as the event flow.
AS2 uses a lot of attributes that start with an underscore
(._x, ._alpha, etc). In AS3 the underscores are removed
(ie. .x, .alpha), if you see underscores you’re probably in
2.
Second, look for variable typing. It’s not required in
either version but a lot more people type their variables
in AS3…if variables are being typed (ie. var a:Number =
5) you’re probably in 3.
Lastly, look for function return types. The majority of
functions in either language will be returning void…in
AS2 look for a capitol V (function():Void{) and in AS3 that
got lowercased (function():void{).
Another difference is the fact that all events in AS3 are
called with addEventListener function, instead of using
the “onEventName” property of each object.
• To add event listeners in ActionScript 2.0, you use
addListener() in some cases and addEventListener() in
others, whereas in ActionScript 3.0 you use addEventListener
() in all cases.
• There is no event flow in ActionScript 2.0, which
means that the addListener() method can be called only on
the object that broadcasts the event, whereas in
ActionScript 3.0 the addEventListener() method can be
called on any object that is part of the event flow.
• In ActionScript 2.0, event listeners can be either
functions, methods, or objects, whereas in ActionScript
3.0, only functions or methods can be event listeners.
• The on(event) syntax is no longer supported in
ActionScript 3.0, so you cannot attach ActionScript event
code to a movie clip. You can only use addEventListener()
to add an event listener.
1. In previous versions of Flash, JavaScript communication
was done via fscommand. This was a buggy and complex
technology. In fact, it was so bad that most developers
actually preferred to put their JavaScript function calls
inside the getURL function. This got the job done, but was
far from ideal.
2. Flash 8 introduces a ground-breaking new way to
integrate Flash with its host called the External
Interface. This allows Flash/JavaScript integration to be
more powerful and stable. It is also very easy to use.
External Interface offers Flash 8 Developers the following
advantages: it’s easier to implement, it allows for
synchronous communication, and it supports sending a wider
selection of data types, including objects.
3. Fscommand didn’t allow for synchronous communication.
4. The External Interface allows you to call a JavaScript
function and receive a return value.
5. Fscommand allowed you to send primitive data types as
arguments in the function calls. Now, with External
Interface, you can send complex objects as arguments. In
example 2 below, we are passing the entire
system.capabilities object back to JavaScript.
import flash.external.ExternalInterface;
function displayPageLocation():Void {
locationDisplay.text = ExternalInterface.call
(“getLocation”);
}
locationButton.addEventListener(“click”,
mx.utils.Delegate.create(this,
displayPageLocation));
Sart_form open the layouts
open_form open the layout.
Start_form initialise the spool.
Open_form initialise the layout.
: When events happen to an object on the display list (an
object displayed on the screen), all the objects that
contain the object are notified of the event and notify
their event listeners in turn. This process starts with the
Stage and proceeds through the display list to the actual
object where the event occurred, and then proceeds back to
the Stage again. This process is known as the event flow.
Check all the Functions,Like Buttons/Shortcut keys/Radio
button/Scroll/Date combo box/Etc…
All function in the Screen must work accordingly.
Mohammed Mustafa Hussain
If any question mail me
mustafa_7_8_6@yahoo.com
even i need answer
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